Or, because of the anthology, it saved the registry (which tells the update program where the game is), differently. Let's say it would look for the registry 'Unreal 2: The awakening' but it would be named because of the anthology 'UA (Unreal Anthology) - Unreal 2: The awakening'. Unreal 2: The AwakeningYou do NOT need to type the brackets for the cheats to work.These commands need to be redone at the beginning of each mission and also after some transition scenes. Gratte toi le cul pendant le jeux et sents toi les doigt ainsi tu auras l'ambiance du jeu.
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Game or Patch Questions? Visit FileForums |
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Backup Protected CDs CD/DVD Protections NewBie Hints |
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System Language Protection CD Cover | : PC : : CD-Checks : Cover Target |
Official Unreal v225f Update [7.1 MB] |
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Unreal v1.0 [FRENCH] No-CD Patch | 03-05-2002 | FriZ |
| Play Instructions:- Install the game - Full Installation.
- Extract the UNCRACKEAL.EXE Patch from the archive to the <GameDir>SYSTEM directory.
- Execute the Patch to remove the CD-Check from: UNREAL.EXE [27.648 bytes]
- Play the Game!
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Unreal - Special Edition No-CD | 21-04-2000 | Crack-Heads |
| Play Instructions:- Install the game - Full Installation.
- Copy the UNRNOCDSE.EXE Patch to the <GameDir>SYSTEM directory.
- Execute the Patch to remove the CD-Check.
- Play the Game!
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Unreal v225 [ENGLISH] No-CD Patch | 06-08-1999 | XiT |
| Play Instructions:- Install the game - Full Installation.
- Download the Unreal v225f Update and save it to the drive where Unreal is installed.
- Extract the PATCH.BAT to the same folder as unrealpatch225f.exe file.
- ExecutePATCH.BAT.
- Select English (International) in the setup.
- Select the harddrive where Unreal is installed as CD-ROM drive. This is important!
- After the patch is finished, press 'Y' to delete the temporary files
- That's all! Now Unreal should never ask you again about a CD!
| NOTE: | This method works at least with the 2.25f update. The GERMAN installation crashes here, so to use the ENGLISH language setup as there seems to be a serious bug in the GERMANupdate files... |
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Unreal: Return to Na Pali [US] No-CD Patch | 18-07-1999 | Slayer'99 |
| Play Instructions:- Install the game - Full Installation.
- Extract the RTNP_CRK.EXE Patch from the archive to the <GameDir>SYSTEM directory.
- Execute the Patch to remove the CD-Check from: UNREAL.EXE
- Play the Game!
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Unreal: Return to Na Pali [US] CD-Copy/No-CD | 03-07-1999 | Paradigm & EE/BR Fuck Factory |
| CD-Copy Instructions:- Create the following temporary directory:
- Copy the full contents of the original CD to TempDir#1.
- Replace the UNREAL.EXE file with the one from the archive.
- Burn the contents of TempDir#1 to a CD-R and use the same CD-Label as the original CD.
- Play the game!
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Unreal v1.0 NO-CD #2 | 01-01-1999 | PeeGee/UCT |
| Installation:- Install the game.
- Copy the UCTUNREAL.EXE patch from the archive to the UNREALSYSTEM directory.
- Execute it and click the Crack button to remove the CD-Check.
- Play the Game!
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Unreal v1.0 NO-CD #1 | 01-01-1999 | Yaan! / Laxity |
| Installation:- Install the game.
- Copy the LXTUNREL.EXE patch from the archive to the UNREALSYSTEM directory.
- Execute it and click the Crack button to remove the CD-Check.
- Play the Game!
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Unreal 1:1 CD-Copy | 01-01-1999 | - |
Backup Instructions:- Start Nero - Burning Rom (4.0.0.5 or higher).
- From the action-bar choose File and select CD-Copy.
- Use the following settings (all other settings should be left default):
Image Tab | Image file | Enter aImage filename | Copy options Tab | On the fly | DeSelect | Drive with source CD... | SelectSource CD-Reader | Read Speed | 1x (150 kB/s) | Read options Tab | Number of retries before read error | 10 | Read media catalog number and ISCR | Select | Ignore illegal TOC Type | Select | Unreadable data | Continue copying | Data mode 1 - Force raw reading - If it can be changed or it is not ghosted | Select | Data mode 1 - On errors... | write uncorrected | Data mode 2 - Force raw reading | Select | Data mode 2 - On errors... | write uncorrected | Read audio data with sub channel | Select | Use Jitter correction | Select (for older Readers) | Ignore read errors | Select | Burn Tab | Write Speed | 1x (150 KB/s) |
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- When ready click Copy CD to start the copy process.
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Game Index [A-E] - [F-M] - [N-S] - [T-Z] |
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StarForce SafeDisc SecuROM Tages LaserLock |
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Unreal 2 Patch
[floatleft]http://www.snackbar-games.com/images/reviews/unreal2/cover.jpg[/floatleft]I cannot say that I have anxiously awaited the release of Unreal 2: The Awakening. I really don’t like first person shooters (FPS) all that much. But, I can say that I am very much looking forward to the future games that will use its graphics engine. In the past, some pretty spectacular games have come from semi-modified versions of other companies’ game engines. Deus Ex immediately comes to mind. So, when Unreal 2 hit the stores, I decided to take a look and see what the graphical gaming future holds for us.
First: the engine. Wow! It was everything I expected and more. “Stunning” is a good word for quality of Unreal 2’s graphics. I had most everything turned all the way up: 1280×1024 resolution, 32-bit color depth, with texture detail and decaling at their highest levels. The particle density setting was mid-way. The game was very playable. One graphics setting that is missing is anti-aliasing, which is the smoothing of the jagged edges of lines on the computer screen. I wasn’t terribly surprised by this since anti-aliasing is a big hit to graphics performance and I had a feeling the engine was pushing my card pretty hard already. The dynamic lighting and shadowing of the game are just plain beautiful. The textures are rich and colorful. The polygon count of the models seems adequate so that fairly complex models can be well-represented and still achieve a decent frame rate. The graphics engine in this game is first-rate. For the game, the graphics choices were good enough to show of the engine well. The particle and weapons effects were really nice. Lights seemed well-placed, the textures and models were well-done. Although, it is probably a little too colorful for a space game (think Walt Disney does Babylon 5).
[floatright]http://www.snackbar-games.com/images/reviews/unreal2/ss02_thumb.jpg[/floatright]The sound effects added some nice atmosphere to the game and were well-placed. Far-off monsters howled and croaked in the thunder and rain of the swamp. Bullets ricocheted off walls and heated battles in enclosed areas had a crazy-ass-shooting -everything-that-moves chaotic feeling to them. I had EAX enabled, but couldn’t tell if it was ever used properly. The music was appropriate, but nothing particularly special. The voice acting was not very good. NOTE: if you experience sound-related crashes and are using EAX, there is a beta patch available that may reduce the problems. It did not help my crashing at all.
As stated earlier, Unreal 2 is a first-person shooter. Plain and simple. It uses the standard W-A-S-D control scheme so it is pretty easy to jump right in. No manual required. It handles really smoothly. There is a head bob control to control how much the camera bounces when you run. And there is also a dodge sensitivity adjustment, just in case you don’t like accidentally double-forwarding a stop-drop-and-roll right into a monster’s waiting maw.
As far as FPS’ go, it seems pretty run-of-the-mill. I did not find it particularly challenging. The monster AI was not bad but neither was it very good. The game resorted to the traditional triggered scripts and monster spawning, as well as on occasional jumping puzzle. *yawn* The missions and maps were 100% linear, as expected. The entire game is pretty much plow your way through 1 hallway at a time, press the candy-like red button at the end, and on to the next cut-scene.
[floatleft]http://www.snackbar-games.com/images/reviews/unreal2/ss05_thumb.jpg[/floatleft]While Unreal 2: the engine was absofriggin beautimous[sup]1[/sup], I did not find Unreal 2; the game particularly entertaining. The only thing that kept me wanting to see the next level was the prospect of a bigger gun. That… and boobies. Aside from being a snoozer of a game, the game suffers from some severe bugs. It crashes regularly (at least once every 30 minutes). The only patch for it, after 1 week, does nothing for me. Also, there is no multiplayer. That was probably by design. But, why the hell would anyone release a FPS without multiplayer? So, with all of these problems, it was impossible for me to play more than a few missions into the game.
Unreal Ii The Awakening
Alas, I cannot recommend anyone buying this game. Although the game engine seems straight from heaven, the game content is just not much fun. If you absolutely must purchase this game, wait a month for the price to come down and a few patches to be released. I do indeed look forward to the future games that will use the Unreal 2 engine.
[sup]1[/sup] i.e. “really damn pretty”